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Civilization vi switch
Civilization vi switch












These requests are generally things like destroying barbarian encampments, building a specific unit or district, or earning a eureka towards a specific technology. Additionally, when you discover a City-State they are going to give you a request.

#Civilization vi switch free#

While you'll still get bonuses from them down the line by sending envoys you earn, the free envoy is a great bonus to your early game. Having a +2 bonus to any of these yields in the first 50 turns can make things much, much easier for you down the line. This first envoy gives you a bonus like extra gold, science, culture, money or religion. City-States grant you an envoy if you are the first major Civilization to discover them. To that end, your best bet is to find as many City-States as possible before any other major Civs manage to do it. In the early game, you want to grab a hold of every bonus you possibly can. However, once you get past those initial eras, you'll want to decide what is most important for each city.

civilization vi switch

Your early cities may work as jack-of-all-trades while you try to expand your territory, scoop up the best resources, and ensure that you don't have gaps in your border big enough for other Civilizations to encroach on. That's because the first 100 turns or so is spent getting your foundations built. In earlier Eras, having cities with a specific focus is less important. By focusing the yields of your city, you can ensure that you never are falling behind in Culture, or Science when you need it. Each city should have a focus on a specific yield, that way it's easier to hit bonuses, grow that yield and build specific Wonders there down the line. Alternatively, if you're near multiple cities from City-States or other Civilizations, then trade might be your best bet. If you're surrounded by Mountains, then focusing on Science is a good call. Once you found a city, you'll want to figure out which yields are most important to that city. This means that ideally, you want a city that has access to multiple different resources within your starting area and within the 3 tiles that you'll eventually expand out to. As your city grows in population, it's size will also expand. The city itself, and the 6 tiles that surround it.

civilization vi switch

Rivers and hills give you boosts to production, Mountains deliver boosts to science, and improvements like plantations will increase your culture yield.Įach city starts with 6 tiles. By utilizing the different resources a city has access to you can increase these stats and help your city to grow faster. This includes the production of industry, food, science, and culture. You need to weigh the production of the various aspects of play if you want a city that does its job without a lot of prodding from you. Each city will grow at its own pace depending on what is within its borders.












Civilization vi switch